/**  
* Copyright (c) 2008, Noel Lynch All rights reserved. Redistribution and use  
* in source and binary forms, with or without modification, are permitted  
* provided that the following conditions are met: Redistributions of source  
* code must retain the above copyright notice, this list of conditions and the  
* following disclaimer. Redistributions in binary form must reproduce the above  
* copyright notice, this list of conditions and the following disclaimer in the  
* documentation and/or other materials provided with the distribution. Neither  
* the name of Noel Lynch nor the names of contributors may be used to  
* endorse or promote products derived from this software without specific prior  
* written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND 
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT  
* NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A  
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR  
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,  
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,  
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;  
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,  
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR  
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF  
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  
*/
// Jan 5, 2009

package com.sceneworker.extensions.meshanimationcontroller;

import java.util.Collection;
import java.util.concurrent.Callable;

import com.acarter.propertytable.Property;
import com.acarter.propertytable.PropertySection;
import com.acarter.scenemonitor.propertydescriptor.definitions.ControllerPropertyPage;
import com.jme.math.FastMath;
import com.jme.scene.Controller;
import com.jme.util.GameTaskQueueManager;
import com.jmex.model.ogrexml.anim.MeshAnimationController;

public class MeshAnimationControllerPropertyPage extends ControllerPropertyPage {

	public MeshAnimationControllerPropertyPage() {
		super();
		
		PropertySection		lcl_section = new PropertySection("Mesh Animation Controller");
		lcl_section.addProperty(new Property("Animations", new StringListPropertyObject()));
		model.addPropertySection(0, lcl_section);
	}
	
	@Override
	protected void updateListeners(final Controller controller) {
		super.updateListeners(controller);
		
		if(!(controller instanceof MeshAnimationController)) { return; }
		
		final	MeshAnimationController		lcl_anim = (MeshAnimationController)controller;
		
		StringListPropertyObject		lcl_anims = (StringListPropertyObject)model.getPropertyObject("Mesh Animation Controller", "Animations");
		lcl_anims.setListener(new StringListPropertyObject.I_StringListPropertyObjectListener() {

			public Collection<String> readValue() {
				return lcl_anim.getAnimationNames();
			}

			public void saveValue(final String str_value) {
				GameTaskQueueManager.getManager().update(new Callable<Void>() {
					public Void call() throws Exception {
						lcl_anim.setAnimation(str_value);
						lcl_anim.setCurTime(lcl_anim.getAnimationLength(str_value) * FastMath.nextRandomFloat());
						return null;
					}
				});
			}
			
		});
	}

}
